starsector diy planets. 95a] DIY Planets - Terraforming and more! Klokinator Ensign Posts: 39 Re: [0. starsector diy planets

 
95a] DIY Planets - Terraforming and more! Klokinator Ensign Posts: 39 Re: [0starsector diy planets  What are the descriptions for these items? Re: [0

Industrial evolution, Grant colonies, DIY planets, Terraforming and Station Construction mods can fix that. Anorangutan • 10 mo. 1 extratential lanestate 0. The Top 50 Starsector Mods you should be playing by IroncladLion. And one faction that can [REDACTED]. You can disable all of TASC terraforming content to use it with DIY but i'd just use TASC solely and drop DIY. These three are already functional, and I plan on adding many more. Genesis Planetary Accretion Device, it's a ship and part of DIY planets mod. Then it repeat itself for a 2nd cycle and the planet gained the "hydrated" modifier, despite being terran. He is a Tech contact that provides a special Submarket that exclusively sells special items, such as AI Cores, Colony Items and Blueprints. In addition, it's got both kinds of ore, organics, and volatiles. But outside of that, I couldn't find a single result related to the word Aquatic Simulator anywhere. lang. 95. . Advertisement Coins. 1a)DIY Planets adds a variety of colony structures and special items which allow the player to manipulate planetary conditions. So the two terraforming mod won't interfere with each other even both terraforming functions are active? Good to know, thanks. 1a-RC3) and I can't find the proper game version to download. Would recommend the mod anyway for the stuff it. Download. Do not use sustained burn. Adds new star textures, more than 30 new planet types, and almost as many backgrounds, significantly increasing the variety of systems you will explore Also includes a handful of rare planetary conditions that can make or break a colonization candidate, as well as a few new ambiance sounds for different terrain types. 2D RPG/Trade/Fleet Combat Game. Re: [0. I'd say read both descriptions and figure out whichever you prefer if you just want to use one. I'm certain I saw a bootleg version of DIY Planets for Starsector 0. e. That's like 80% of what you need for colonies, all on a non-habitable planet. The other terraforming mod. I havnt played in about two years. Yes, it’s Vanilla, you simply go to “Command” then click the colony you want to build on, go to “Colony Info“ (where you can see habitability, buildings, etc) then, click “Add industry”. Like having multiple planets in a system with the same texture. Also the hazard rating influences building upkeep. But using more than just 1 mod at once runs into the problem of only being able to have 12 buildings on a planet, not correctable with modding. it conflicts a bit with "terraforming and station construction" but it's an easy fix. I was under the impression that colony production and consumption is summed up across all planets (like most games). Find your character's folder. MtnMaiden • 22 days ago. 16. Candelestine • If you've got console commands, you can use them to create and customize your own planets. The author says the terraforming function in TASC should be turning off if also want to use DIY planet. captains and officers), and 3,020 names for stellar objects (i. aaronrizz • 4 mo. I think most have already been mentioned here, just want to add two other mods: 1. Could someone please help? Scarred spacer always shows up for me. TASC adds use for ruins past first few tech. 95a is here. Download (0. You can add any planet you want from the "planets. It was yesterday when I created my first planet from an asteroid field, it's probably unintentional, but even though the asteroid field wasn't visible anymore (since it's supposed to be removed), my fleet still gets impacts on their drive bubble when flying around the planet. 14, for Starsector 0. Is there a way to stop 'natural progression' of planet class change? I mean removing the condition without. Cryosleeper got nerfed too this patch since size 6 planets are max and really easy to get to. At the cost of 5,000 fuel, you can create a round-trip connection to a random Gate anywhere in the galaxy. 9a. For stuff like that (editing planets, adding planets, etc), you're usually just better off installing the command mod, and use the command prompt to add stuff through there, lol. With. 46K subscribers in the starsector community. You can't totally control it, but you can choose a general direction it should aim. A colony can serve many purposes: they can produce goods for the player to take at just-under open market. 3i QoL Pack 1. v1. it's either DIY Planets or Terraforming and Station Construction, he din't specify which mod he is using Reply reply more reply. DIY Planets: Adds more items and a scared spacer bar event where you pay him 20k and get the location of a terraforming rig with at least 1 item that despawns in 90 days. ThursdayBestDay • 1 yr. 9. Starsector Modding forums (Modding Tools. DIY Planet, and Terraforming platforms) Logged n3xuiz. The_Angry_Jerk • 7 mo. 221. Which means no additional random tundra, desert, water etc planets. Appropriate weather and resource conditions are applied. I'm surprised how clean and bug free this mod is for all that it can do, pretty amazing. The product of multiple mentions. Threats and treasures are scaled for an endgame player, so be well-prepared before you venture Beyond The Sector! Beyond The Sector is safe to add to existing games. suggestion: add possibility of placing your own jump points - would be useful for places where jump points are too far. Any tips on where to get these items?. For your convenience Ill also list down the short term and long term benefits. Tip*: go to a bar when you get two beta cores from one of the above repetitive quest. d Industrial Evolution v-3. Titan AE. r/starsector. 1. I wouldn't colonize a planet that's 200% Haz or higher, personally. Now all I have to do is figure out why I can't get them to spawn in fleets, so once that's sorted I'll finally release it. Go to starsector r. This label is then called elsewhere such as starmap. I’m sure all those damaged Ordos. 95aDownloadDownload (0. 1 Fleet Size by DP 1. Build solar arrays on cold planets or shades on hotter planets and install the core on that, it'll allow the process to finish. This mod significantly expands the variety of systems and planets you'll encounter while exploring. You can remove any condition with the right items. Fuel Production. If that doesn't work, go to your saves folder. This happens both in a game that was created in 0. The most must have is Nexerelin. 0 coins. They are compatible with each other as long as you disable terraforming of the (terrsforming and station construction mod). Lightshow makes all beams look different depending on damage type which makes it easier to identify things as well as allows you to make a disco paragon. Massive Solar Collectors are from Shadowyards, and colonising abandoned stations is from boggled's terraforming mod. Does it clash with Boggled's terraforming mod? 2. 0. If you have DIY planets installed, after you beat the hypershunt you’ll unlock a blueprint to craft a tap. Hiroyan495. CYMilkydromeda • United Aurora Federation • 1 yr. SatyenArgieyna. He'll give you. Diy planets: kind of like an extension to teraforming and station construction; adds more teraforming options. It used to be called Starfarer. You eivode tour marines into battalions of up to 800. "DIY planets" mod has tereforming options to remove or add atmosphere even on gas giants (it takes a lot of time and need special modded items to work). Nex (of course). 7 epta consortium 1. Unfortunately the way DIY is coded means that all of its terraforming items are placed into the same drop pool as blueprints and other colony items. 0. The hazard rating really kills your profits. 9. I am using the newest version of Console Commands, running 0. A bit light on volatiles and organics. 7b Leading Pip 1. -Wildlife Exploitation replaced by Mesozoic Park industry. 0. Evo mod, since I don't have DIYPlanets installed (anymore)? You can use the command console mod to modify a planet to have those specific conditions. 0. Vanilla (0. 95a] DIY Planets - Terraforming and more! Klokinator Ensign Posts: 39 Re: [0. I recommend using a mod manager like SMOL or MOSS. Failed to execute command "addofficer aggressive 6" in context CAMPAIGN_MAP. Great Seed, best I've seen so far. 42 Nexerelin 0. Choose your faction (or establish your own) and dominate the Sector!. NullPointerException. Re: [0. Its an amazing system regardless, you can make it work even if you re. So for example if you have 4 planets producing 5 units of a good each, you would have a total production of 20. 43K subscribers in the starsector community. Every mod will need a Mod_Info. That might have changed though since I last played, Going off of Memory here. Any mainstream mod will be good. I don't need everything on one planet. 439 votes, 42 comments. r/starsector • This is the gun I'm working on for my mod domain reformed. I suggest looking around on the Mod Index for mods:. Narrowing those choice means more exploration, low chance of optimum combination of planets in system and lower accessibility. e. It is intended to make otherwise marginal colony sites viable, encourage exploration, and serve as a late-game credit sink. AND YES when you pass the treshold where a planet become habitable you instantly obtain the poor farmland trait to the planet and each tier you pass. It was yesterday when I created my first planet from an asteroid field, it's probably unintentional, but even though the asteroid field wasn't visible anymore (since it's supposed to be removed), my fleet still gets impacts on their drive bubble when flying around the planet. With this mods you dont have to find a perfect planet, instead you can create one. let's just say there was a controversy of the modder installing an iplogger in the mod, and i refuse to touch his mods ever since. The problem with DIY planet's hypershunt construction. 0 Comments. That movie was the shit. 1a) DIY Planets adds a variety of colony structures and special items which allow the player to manipulate planetary conditions. Moon spawning generates small, bite-sized moons around various planets, scaling to their size. 1 rock is enough to use the genesis, you dont need a asteroid belt. The bar quest the mod adds always gives at least 1, sometimes you get 2 or a colony item, and you can salvage afterwards for a chance of another. Yeah, I haven't activate DIY planet. 95a] DIY Planets - Terraforming and more! « Reply #273 on: January 15, 2022, 05:54:00 AM ». stars, planets, and moons) If you want to see more variety in your star-faring adventures, then this mod is for you!Get 2 or 3 in you fleet and you've got loads of cargo space, cuts the cost of surveying to just 5 supplies for basically every planet, and doesn't even slow your fleet down. Lightweight but cool enough to warrant a mention. Also the items dropped by the mod inflate the colony item drop list so you will get a lot of useless roll drops when looting. ticktockbent • 1 yr. The only thing Starsector would benefit from releasing on steam would be even bigger modsOr allow you to be victorious if you ally everyone, if you want to "win" the game. There is still a guaranteed desert planet (Ithaca) in Penelope's Star. TASC adds use for ruins past first few tech mining months with Domain Era Artefacts. Colonies by SirHartley [ 0. Or stellar reflector arrays. Scientists have engineered E. Coronal Hypershunt within 8. zip file from the link above, unzip it in your Starsector mods directory, and enable it in the launcher. 9. A good planet can be making 130-300k depending on the population. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop Games. A mature colony typically has around 300K+ income and ~60K upkeep. I go over the different types of ships available and how to use them . CombatMain - java. 2. Open up "campaign. Still trying to decide which mod I like more Reply Ivara_Prime •. d hmi supervillains 0. Starsector players when they face the bare minimum of consequences for killing hundreds of millions of people and probably ending the Sector's hope of survival with the destruction of its largest manufacturing base and reservoir of institutional knowledge:Go to starsector r/starsector. Ah ok, thank you and my apologies. Colonies were added in version 0. ) Find the planet that you want to edit. /data/config/". 95a] Planetary Shield: Access. 95a] DIY Planets - Terraforming and more! « Reply #335 on: November 23, 2022, 10:28:22 PM » If anyone is experiencing a null pointer exception crash when scrolling through their colonies in the command screen, use the console to remove the "hydrated" condition from the offending planet and shut down any water related. Can build planets. 64 droneslib 1. Increases the number of industries that can be installed on the planet by 1. Then it repeat itself for a 2nd cycle and the planet gained the "hydrated" modifier, despite being terran and. Click that and a menu should open up and you can choose to terraform one of your planets. On my other planets it's over 100% chance of 0 dmods. Wait for a change in patrols. Reply. 5b fighter exanpansion 1. 5 Which file and lines should I be editing, wheter it's from one of mod settings or Config file inside Starsector-core/Data of base game?Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. Can only be installed within 10 light years of the "coronal tap. With the base settings, there is a 10% compounding upkeep penalty for every structure above 12 - this can be adjusted or disabled, check the FAQ. To create the star system you will need to use the star system mod frame mentioned above, it will have a lot of explanations in itself and the video will also explain a lot and in easy to understand form. You can open it with any text editor. The further out into space you go, you come across Flesh ships and assimilated planets, sort of a horror space mod. 1a RC6, 1 terran world, cryosleeper in system, gate, 9ly south of Corvus, 18 PLANETSGet the system heavily defended; multiple patrol bases, a fleet HQ, multiple orbital defense platforms; get this system into a fortified, heavily defended position. Unique DLs. 2D RPG/Trade/Fleet Combat Game. Planet. Terraforming and Station construction. I've grown fond of this combat ring/star type of abomination. It is intended to make otherwise marginal colony sites viable, encourage exploration, and serve as a late-game credit sink. I'm. Just select the planet you want, then ctrl backspace, and type "addcondition noatmosphere" and "addcondition volatilesplentiful". I've tested out some mods that could sweeten up my colony game and tried some for compatibility. This tutorial explains the very basics of adding and modifying planets in Starsector. I didn't finish the campaign yet but I started to lose interest since I feel like I'm grinding the same quests over and over again. 0. The consensus seems to be that everyone glasses planets when they get to a certain point. v1. This process is just incredible expensive, requires rare artefacts you have to find first, and takes a long time. DIY Planets Fluff Ship Pack Grand Colonies Graphics Lib Hegemony Expeditionary Auxiliary Hazard Mining Inc Industrial Evolution Iron Shell Lazy Lib. 95a] DIY Planets – Terraforming and more! Mod, the choice for serious players seeking advanced features and customization. 33. This mod significantly expands the variety of systems and planets you'll encounter while exploring. After a week of Starquest induced burnout, I have returned to give you what will likely be the last two ships I add to this cursed abomination, for now anyway. 95a] DIY Planets - Terraforming and more! Great mod, thanks! It can easily double or triple the lifespan of each session. ago. Pretty spooky in battle but I generally don't know much about them in game Tahlan shipworks: adds a load of ships and weapons, plus the mega pirate faction. 95a] DIY Planets - Terraforming and more! « Reply #212 on: July 09, 2021, 07:01:10 AM » Stellar Mirror and Distributor are. 73. Explore. Hiver Swarm - Late game enemy boss faction mod. Re: [0. Its the DIY planets mod, it allows for terraforming planets to make them better or worse(No atmosphere for Cata). 95. 0. Terraforming and station construction and its. Ah ok, thank you and my apologies. I think it should be mentioned in description of both mods. Moasseman • 1 yr. Mods. I think that with industrial evolution, you can eventually build a senate which can remove decivilized subpopulation from a planet as well as other stuff. " and "Teraforming and more" so it is probably a compatibility issue. Bit of a shame tbh, its terraforming items. Adds 5,945 thematically-appropriate names to Starsector for the game to use when generating procedural content: 2,925 names for NPCs (i. It is intended to make otherwise marginal colony sites viable, encourage exploration, and serve as a late-game credit sink. 95a] Rebalanced Doom 1. Re: Mod Index (Categorized) Each mod comes in a zip or rar archive file. As others have pointed out, play. That way you’ll have buffer of friendlies in case of counter-fleets and what not. You can drop 3 stations on a major planet. 0 LazyLib 2. Klokinator Ensign Posts: 39 Re: [0. Advertisement Coins. 0. 0. Safe to add mid-save too. Re: [0. It is intended to make otherwise marginal colony sites viable, encourage exploration, and serve as a late-game credit sink. 50K subscribers in the starsector community. This mod contains around 550 AI-generated illustrations for colonies that have been sorted and edited. The greatest thing about cryo planet is that since it is not habitable you can put nanoforge on it without incuring the penalty. . The second war was a mostly conventional conflict fought without major use of AI weapons systems between TT and Hege. It used to be called Starfarer. ticktockbent • 1 yr. Starsector (formerly . Why though? Usually a few raids are more than enough to destabilize a planet for an unrecoverable 20+ months of recent unrest so you can watch them tear themselves apart from lack of goods to consume. In the age of the Domain, the Core Worlds were the heart of the sector, which spanned the entire Persean Sector as a result of a mass-colonisation effort. 1 week of raids creates a 12 month recent unrest boot. Currently has support for DIY Planet Items as well. Premium Powerups . Thus I destroyed each and every fleet of them I had seen. [ 0. 2D RPG/Trade/Fleet Combat Game. 14 Grand Colonies v-1. Reply REDACTED_DATA123. 95a] Industrial. r/starsector. e. You can do that without mods by going to the settings file (Fractal SoftworksStarsectorstarsector-coredataconfigsettings. r/starsector • Im having a lot of trouble destroying a Remnant Nexus which is occupying a very nice system but half of my fleet is getting blown up before even getting close to the station. ago. Its cheap and costs you almost nothing to do. IIRC volatiles are only for fuel production (you can import them if you go this route) and satisfying a specific structure's needs to obtain a small benefit in some cases. A colony can serve many purposes: they can produce goods for the player to take at just-under open market price, they act as useful storage areas or markets away from the Core Worlds, or they can simply produce lots and lots of credits. Go to starsector r. Members Online. I'm serious. though. NexusMod mirror. Link (v1. Since a lot of it is story content – think the “Red Planet” mission, but on a bigger scale with things tying together and building up – it’s not. A minituarized, variable-output fusion reactor capable of providing ample light and heat to a planet. Here I will explain the rest that I have struggled with when creating my own star system: * First thing you see in the plugin file is this. Adds 5,945 thematically-appropriate names to Starsector for the game to use when generating procedural content: 2,925 names for NPCs (i. That movie was the shit. It's in modded only, Nex or Starships Legends iirc. 2D RPG/Trade/Fleet Combat Game. Mod, the choice for serious players seeking advanced features and customization options. Guidelines to Modding. The DIY Planet Search is a project of the Center for Astrophysics | Harvard & Smithsonian that allows members of the general public to get involved in the exoplanet hunt. Which can be good based on other random modifiers it is given. The Terraforming and Station Construction mod is a popular alternative for terraforming planets and it also allows the construction of standalone stations. The start of an abomination, dubbed the "moderately cursed ship pack". Also probably an Alpha core. 64%. They did use a couple planet killers though! 64. It adds the ability to build Astropolis stations around planets, in addition to a bunch of other neat features, and a config that lets you toggle everything. stars, planets, and moons) If you want to see more variety in your star-faring adventures, then this mod is for you!Add a Comment. GrandAlchemistPT • 8 mo. On DIY planet's you can also remove radiation with irradiation cores and a structure!. 14, for Starsector 0. DIY Planets v-1. This will help make your fleet self-sustaining, which means you can keep exploring for longer. 5LY of Duzahk. Them you have to move them around in response to the enemy's movies. 91 update. the DiY Planets mod is the one that gives you the ability to make a planet. These custom star systems are configured via a JSON file in this mod's config folder, offering a simpler, code-free way of creating your ideal star system. 6. If you have enough machinery, crew and in case of decivilzed planets - marines, you can use it. java located in \data\scripts. Human beings can survive unprotected exposure to the surface conditions of (market). The mod also allows you to make a brown Dwarf and Hypershunts. For example: blackrock, dme, iron shell, imperium, swp, nexerelin, tahlan mods, tartiflette's mods last three are the best imo. With this mod, any Gate can provide endless exploration. - > Request commodities and war funds from anyone you meet. 06 kingdom of terra 0. It's from DIY planets, look at the forum page to see what items from it do and how they are used. 2. It used to be called Starfarer. Pick a commission with the faction that lays claim on those planets. Lots of special items that enhance industries are locked to a specific type of planet, and some others have significant negative effects if used on specific types of planets. Hello and welcome to What Da Math!In this video, we will talk about the history of our solar system and turn terrestrial planets into gas giants. All the Terraforming buildings are costly, can take a while and need a domain era artifact to make the change perfect so it is a balanced mod. 2 Supply Forging 1. Terran and Jungle planets with decent modifiers orbiting a gas giant in the Duzahk system in the Core Worlds. It's from DIY planets, look at the forum page to see what items from it do and how they are used. 0: One set-up plan allows a maximum of five planets, which is the maximum players can get WITHOUT alpha coresThis page will provide you with everything you need in order to get you up to speed in the realm of Starsector modding. Simply use this ability icon () to access the captives menu. Choose one of these 3 Bases, or all 3 to dump your stuff, and then just run either planet surves, exploration drones or just work from the bars to get the cash and look for a good colony place. 48K subscribers in the starsector community. r/starsector. They can influence the output and upkeep cost of industries in various ways. For factions or things that contain factions, I recommend Star Federation. But I found a bug, every. r/starsector. 41 Unofficial New Game Plus 1. 95a] DIY Planets - Terraforming and more! « Reply #357 on: May 19, 2023, 10:50:07 PM » Any change that will make the planet logically uninhabitable will remove the "inhabitable" condition. On the one hand, that's 360k credits.